The Importance of Early and Persistent Arts and Crafts Education for Future Scientists and Engineers


Prepared By Gabrielle Carels for sead

The Importance of Early and Persistent Arts and Crafts Education for Future Scientists and Engineers

Like Leonardo da Vinci and Galileo Galilei, modern-day innovators in science & engineering are usually artists and craftsmen as well. Understanding how arts & crafts enable innovation in sciences & engineering will enable society to develop the full potential of students in those fields.

Introduction

K-12 curricula in most school systems focus on mathematical and verbal skills, but the ability to succeed in science and engineering requires a broader range of skills that can be, and often are, taught through arts and crafts. In ongoing studies we have found that many scientists and engineers are explicitly aware that they developed critical skills through their arts and crafts training (LaMore, et al., 2012; Root-Bernstein, et al., 2013). More than 80% of these scientists and engineers affirm, in fact, that arts and crafts education should be required as part of STEM education (LaMore, et al., 2012; Root-Bernstein, et al., 2013).

Indeed, the full range of thinking tools are best learned through arts and crafts experiences, whether these experiences are integrated into science instruction or not. Furthermore, there are specific associations between skill and art form, e.g., abstracting with abstract visual art; empathizing and playacting with theater arts; modeling with crafts and sculpture; crafts with manipulative skills, etc. (Root-Bernstein & Root-Bernstein, 1999). Given the importance of abstracting, empathizing, modeling and more to STEM professionals, arts and crafts can provide STEM students valuable training in the skills, knowledge and methods they will require to succeed.

 

Arts and crafts experience is highly correlated with STEM Success:

In our ongoing studies of scientists and engineers we have found that significant arts and crafts experience is highly correlated with professional success in science and engineering as measured by outcomes such as major prizes and honors, patents, or the founding of new high tech companies (Root-Bernstein, et al., 1995; Root-Bernstein & Root-Bernstein, 2004; Root-Bernstein, et al., 2008; Lamore, et al., 2012; Root-Bernstein, et al., 2013). 

One of the most notable results of our research is that no particular art or craft confers advantage over any other: dance, music, drama, painting, sculpting, printmaking, photography, making and composing music, metal- and woodwork are all correlated with increased probability of success. The operant factor is not the type of art or craft, but the early introduction to arts and crafts in elementary and middle school years followed by persistent practice of that art or craft into adulthood.

We have also found that while exposure to arts and crafts can occur in a school setting, formal education is not a requirement for the observed correlation to success: arts and crafts classes in school are often supplemented or replaced by private lessons, informal mentoring at home or in community centers, or even by self-teaching.  Again, the key element is not how an art or craft is learned, but how long it is pursued. Skill and knowledge transfer to science and technology arenas is, in short, most likely to occur as a result of arts and crafts mastery.

 

To read the full White Paper please visit: The Importance Of Early And Persistent Arts And Crafts Education For Future Scientists And Engineers

 



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Prepared By Gabrielle Carels on behalf of SEAD

Acknowledgements & Credits

Authors: Robert Root-Bernstein, Michele Root-Bernstein

Coordinator: Robert Root-Bernstein

 

SEAD (Science, Engineering, Art and Design) Network Initiative

(under National Science Foundation Grant No.1142510)

 

White Papers Steering Committee

SEAD White Paper Curatorial Committee Chair: Roger Malina 

Committee; Carol LaFayette, Carol Strohecker, Lucinda Presley

 

Photo Design: (c) Robert Root-Bernstein

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This paper is part of a 2012-2013 SEAD network initiative to identify opportunities and challenges for research and creative work integrating disciplines of sciences, engineering, arts and design. White Papers were first posted at http://seadnetwork.wordpress.com. This material is based upon work supported by the National Science Foundation under Grant No. 1142510, Collaborative Research: EAGER: Network for Science, Engineering, Arts and Design (NSEAD) IIS, Human Centered Computing. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.

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