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Chaos, Computers, And Cyborgs. Developing The Art & Technology Practices In Taiwan
Chaos, Computers, And Cyborgs. Developing The Art & Technology Practices In Taiwan
Contributed by Morgan Fritz on 25 Mar 2014
The history of Art & Technology practice in Taiwan can be traced back to the late 1970s when the first ‘Laser Promotion Association’ meeting was held in 1977. The aim of the event was to introduce laser art to Taiwan. It was a small, specialized field limited to research and development projects with no public outcome. At that time there were no cultural institutions, which would support the exhibition of such art. In 1988 the Taiwan Museum of Art (now National Taiwan Museum of Fine Arts) was inaugurated. One of its early exhibitions was ‘High Technology Art’ featuring Kinetic Art, Video Art, Laser Art, Computer Graphics and Cyber Art. In 1990, upon returning from her studies in Japan, one of the most influential Taiwanese cyber artists, Peisuei Lee, staged the exhibition “Computer Art”. In 1992 she published a book also titled Computer Art; a compendium of Peisuei Lee and Yoichiro Kawaguchi’s computer artwork “Fractal”. Through these seminal projects “computer art” was asserted as a legitimate term marking the emergence of the new media art form in Taiwan. Today, the broadly accepted term (in Chinese translation), which describes art and technology practices is: digital art, although Art & Technology and new media art are also used.
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