Multimedia Representation

Foreword

By David A. Shamma

506

1 June 2013

The Arts & Digital Culture program in ACM SIG Multimedia addresses the innovative use of digital media technology in the creation, analysis or critique of cultural artifacts, environments and processes.  This program seeks out a broad range of integrated artistic and scientific statements that describe digital systems for cultural engagement including, but not limited to, dynamic, generative and interactive multimedia artworks; tools for content preservation and curation; cultural heritage case studies; hybrid physical/digital installations; entertainment, mobile, situated and online environments. We encourage the community to critically examine the artistic, technological and cultural implications and impact of their work, revealing challenges and opportunities of rich societal significance.

Representation

At the core of what we do, in the sciences and in the arts, is representation.  From epistemology to analogical reasoning, how we measure, observe, and communicate the world through multimedia rests upon a very deliberate formalization of the world.  There is no one unified model and often the models are incompatible.  Where science might find fault with incompatibilities, the artist is left unconstrained to address everything from representational inconsistencies to the art of creation itself to cultural understandings.