Thinking Machine


Prepared By Pamela Jennings for nas

Thinking Machine

"An exploration of behavior as a constantly changing series of choices. Play chess against a transparent intelligence and watch its evolving thought process on the board before you."

Thinking Machine 4

Thinking Machine 4 is an artificial intelligence program – ready, willing and able to play chess with the viewer. If the viewer confronts the program, the computer’s thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move. Those traces become a key to the invisible lines of force in the game as well as a window into the spirit of a thinking machine. The pace of  interaction is deliberative, unlike the rushed tempo of popular video games. Indeed the true subject of the piece is not games or chess, but contemplation and introspection. Thinking Machine 4 was designed in collaboration with Marek Walczak.



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Acknowledgements & Credits

Credits

Texts: All texts were written by the exhibition participants.

Editor: Pamela Jennings, Pittsburgh, PA (USA)

This work has been republished from the 2007 Exhibition 'Speculative Data and the Creative Imaginary: Shared Innovative Visions between Art and Technology' curated by Pamela Jennings As part of the ACM Creativity and Cognition Conference at  at the National Academy of Sciences' headquarters at 2100 C St., N.W., Washington, D.C. The original exhibition catalogue can be found at: http://www.pamelajennings.org/PDF/NAS_Catalog.pdf

Exhibition Sponsors

Office of Exhibitions and Cultural Programs of the National Academy of Sciences presenting a program of exhibitions that explore relationships among the arts and sciences, engineering and medicine.

http://www7.nationalacademies.org/arts/

The 2007 Association for Computing Machinery Creativity and Cognition Conference held in Washington D.C. June 13th – 15th, 2007, exploring the theme of cultivating and sustaining creativity: understanding how to design and evaluate computational support  tools, digital media, and socio-technical environments that not only empower our creative processes and abilities, but that also encourage and nurture creative mindsets and lifestyles.

http://www.cs.umd.edu/hcil/CC2007/

National Science Foundation Computer, Information Science and Engineering (CISE) Creative IT Program, exploring the synergies between creativity and information technology, science, engineering, and design research.

Copyright is held by the author/owner(s) of the text and images reproduced in this catalog.

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